A new interactive science learning technology for middle school students is in the works through a collaboration of the College of Art and Design, the Center for Computation and Technology and the LSU Department of Computer Science.
The device, a “tangible interaction kiosk,” will feature a high-tech interface, which uses multiple interactive media tools to engage multiple users, according to a University news release.
The project, which resembles a large video arcade game, uses radio frequency identification tags to produce interactive quizzes, games, fact sheets and videos.
While it’s currently directed at a middle school science curriculum, the prototype can be tailored to any subject or user group, according to the release.
The kiosk is part of the University’s Arts, Visualization, Advanced Technologies and Research (AVATAR) mission, a multi-disciplinary hiring initiative for research and teaching in the digital arts.
—-Contact Sarah Lawson at [email protected]
University high-tech learning project to aid in middle school science – 10:30 a.m.
October 4, 2009