Rank: 2/5
Video game movies seem to have a common theme. No matter how hard the director, actors and producers try, the films are always bad.
“Hitman: Agent 47” is an example of this. It tries as hard as it possibly can to get the audience on board with the weak, cliche story while blindly believing that it is a good video game movie. The movie’s story is forgettable and has been done so many times before that attempting it this time is almost cringeworthy.
Agent 47, played by Rupert Friend, is our antihero who is given the assignment to assassinate the man who created the Agent Program. A program used to create endless amounts of soldiers that lack any moral compass, making them the ultimate killing machines.
At the same time, an organization that never is truly explained named Syndicate International, is hunting the man to enslave him to restart the program. If that is not enough, a girl named Katia played by Hannah Ware, is hunting for him because she knows she has a relation to him but does not know how.
He is her father, which is blatantly obvious from the start of the film. So obvious, the viewer thinks she knew until halfway through the movie. The plot takes all parties on a hunt for the missing man until Agent 47 and Katia team up.
“Hitman: Agent 47” is live-action but practically looks like an animated movie. The special effects and CGI are so fake that, had there not been any speaking parts, the movie would be entirely made on a computer.
The character Katia also is a strange addition to the film because the video games that the movie was based on usually only follows Agent 47 on his assignments. But, Katia is supposed to be Agent 80 meaning she has insane uses of her senses. Insane is no exaggeration. She can literally hear colors and clothing from a mile away.
For everything that “Hitman: Agent 47” does wrong, there are a couple of good scenes and aesthetics present in the film, usually ruined by the CGI, but still good enough to watch. The jail interrogation scene is impressive due to the dialogue, something that cannot be said about many action movies.
Agent 47 attempts to represent the video game character by using a wealth of disguises and using his environment to his advantage. But, the act of representing the video game character goes off the rails entirely due to the fact Agent 47 is talking the whole time. In the games, the character rarely ever says anything.
“Hitman: Agent 47” is a typical video game movie.
Fans of the game will not think the character is well -epresented, and moviegoers will dislike the CGI and played out story. “Hitman: Agent 47” is another failed attempt at bringing the character to life. The movie made the cardinal sin of film, which is assuming it is good enough to get a sequel and ending on a cliffhanger.
REVIEW: ‘Hitman: Agent 47’
August 26, 2015
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